SWGEMU Private Servers Tips and Tricks
Tips and tricks and commands for running a SWGEMU development server.
Sunday, June 16, 2024
Player Run Cities Guide
Wednesday, June 5, 2024
Commands in SWGEMU for creating items
This was orginally found at https://modthegalaxy.com/index.php?resources/sie.1/
Disguise your character and other characters
Battle Droid 2
/object createitem object/tangible/deed/vehicle_deed/landspeeder_av21_deed.iff
/object createitem object/tangible/deed/vehicle_deed/landspeeder_x31_deed.iff
/object createitem object/tangible/deed/vehicle_deed/landspeeder_x34_deed.iff
/object createitem object/tangible/deed/vehicle_deed/speederbike_deed.iff
/object createitem object/tangible/deed/vehicle_deed/speederbike_flash_deed.iff
/object createitem object/tangible/deed/vehicle_deed/speederbike_swoop_deed.iff
/object createitem object/tangible/deed/vehicle_deed/vehicle_deed_base.iff
/object createitem object/tangible/deed/vehicle_deed/vehicular_prototype_bike_deed.iff
/object createitem object/tangible/deed/vehicle_deed/vehicular_prototype_deed.iff
Now a bit of a different command if you want to spawn a Blue Frog at
your current location type in /object characterbuilder
/move back 1-500
/move up 1-500
/move down 1-500
/rotate left 1-180
/rotate right 1-180
/movefurniture down 10
/movefurniture up 5
/movefurniture down 5
/movefurniture up 1
/movefurniture down 1
The command to create and object from the loot table is
/object createloot krayt_tissue_rare 500
/object createloot krayt_dragon_pearl 500
/object createloot power_crystals 500
/object createloot color_crystals 500
Ok so how do you get the name of the items you can create?
It is actually pretty easy I will use the krayt dragon pearl as an example.
So you look at the lua file for example at this location
You will see a line that says something like this
{itemTemplate = "krayt_dragon_pearl", weight = 10000000}
So your item name is krayt_dragon_pearl
And to create the item type in the following:
/object createloot krayt_dragon_pearl 500
Or on some of the items you will see a name something like this I will use the Gurk King hide
as an example here.
addLootItemTemplate("gurk_king_hide", gurk_king_hide)
so you would use the following command to get the hide
/object createloot gurk_king_hide 500
Sunday, June 2, 2024
Getting Started
development enviroment.
If you don't have a development enviroment
already running see the link bellow
SWG Development Enviroment Install Guide
This guide assumes that you already have the
enviroment compiled and up and running already.
To make yourself an admin your client must be
setup properly and your client must allow
you to also be admin.
The whole folder where I put all of the documents
can be seen at the following location.
SWGEMU Dev Help Files
In your SWGEMU directory in the user.cfg you
must put this in the user.cfg file under
[ClientGame]
[ClientGame]
0fd345d9 = true
A typical user.cfg can be found at the link bellow if
you are having a hard time with this.
user.cfg file
Now for the different admin levels for /setGodMode to set god mode
on another player you use this for the admin levels.
/setGodMode <name> <admin level> | on | off>
15 = Administrator
14 = Developer
13 = Quality assurance (QA)
12 = Community Support Representative (CSR)
11 = Event Coordinator (EC)
10 = Event Coordinator Intern (ECI)
9 = Community Support Intern (CSI)
8 = CT
7 = CC
6 = Tester
1 = Intern
0 = Non-privileged player (the default admin_level)
If this is a NEW server you need to create an account
first but NOT a character create the account log in
and create an account but NOT a a character again ONLY
create the ACCOUNT then log out and modify the account and
set it to 15 for administrator.
I would higly recommend using phpmyadmin
If you are on Debian 11 / 12 you can use the command
apt-get install phpmyadmin
YOU WILL HAVE TO EDIT THE COMMANDS BELLOW this assumes
your username for the SWGEMU Database is swgemu if it is
not you will have to change that.
make sure you have mariadb already installed you should
have it installed already by this point.
If you don't install mariadb server and client
apt-get install mariadb-server mariadb-client
If you don't have a fully installed eviroment yet then
at the command prompt type in the following to startup
mysql
mysql -u swgemu -p
Enter password: <MYSQL_PASSWORD>
Where it says <MYSQL_PASSWORD> put in your mysql
password for the database that you should already have
setup.
Now at the MYSQL prompt you will want to issue a command
like this. DO NOT RUN this! SOME OF THESE COMMANDS MAY
show databases;
use swgemu;
select * from accounts;
update accounts set admin_level='15' where username='Your_account_name';
flush privileges;
exit
Now log back into your account and create a character if you create the
character before it will NOT get admin rights you had to do all of that
first.
your server if everything was successfu when you log into your character on the
Enter password: <MYSQL_PASSWORD>
use swgemu;
select * from accounts;
update accounts set password='password' where username='Account_Name';
flush privileges;
exit
Enter password: <MYSQL_PASSWORD>
use swgemu;
select * from accounts;
update accounts set password='password' where username='Account_Name';
flush privileges;
exit
To set another player to "God Mode" type /setgod with the player selected. You also have to already have god mod following the instructions above.
To set the OID or hide them type
You can toggle them off using this: /shownet 0
You can restore them using this: /shownet 1
Stop Enemies From Attacking You /aiIgnore
To warp to a planet
Syntax: /teleportTarget x y z Example: /teleportTarget phoenix 666 0 -666
This command will teleport the named character to the specific waypoint / co-ordinates.
Sunday, August 16, 2020
Make Private Citys have no citizen requirements
you may not want your citizen run cities to have a citizen
requirement because your city hall and building will go away
if you don't meet the required time to get that many citizens
in the city. (By default this is 24 hours)
So in order to change this so that your city has no citizen requirements
as they rank up you do the follow.
First off make sure the swgemu server is properly shut down
before doing any of these changes.
Now go into your source code and look for the file
Core3/MMOCoreORB/bin/scripts/managers/city_manager.lua
and open it with your favourite text editor if you are linux
this will be something like pico, vi etc.
Now search for this line
CitizensPerRank = {2, 4, 6, 8, 10}
What this line is telling you the number of people you have
to have in your city for each rank so by the time it reaches
metropolis you have a reuquirement to have 10 people in your city
to keep your city going.
The ranks in order and the number of people you have to have in
the city in order are
Outpost (2), Village(4), Township(6), City(8), Metropolis(10)
Comment it out so it looks like this
-- CitizensPerRank = {2, 4, 6, 8, 10}
Then copy the old line and paste it and make it look like
this
CitizensPerRank = {0, 0, 0, 0, 0}
Volia! No more citizen requirements at any city rank and
your city hall won't disappear any more.
You may have to recompile your server again to reflect
the changes I did it even if I didn't have to.
Oh and if you want to change the grace period that is given
for cities to get these citizens at each rank instead of totally
disabling them you can give yourself move time by editing the same
file and look for the following line.
--The amount of time in minutes a new city has to gain enough citizens to remain a city.
NewCityGracePeriod = 1440
The time is in seconds so 1440 is 24 hours if you want to increase the amount of
time cities have to gain their new citizens then just increase this number and
recomplile your server again.
I hope this information helps!
Saturday, July 13, 2019
Granting Skills
you get it up and running you will want to give your character
some of the skills here is a list of the skills to give him master
in each one. This is by no means a full list of all the boxes but
if you are looking to gain only certain boxes
on a skill tree I would take a look at this site
SWGEMU Skill boxes for each tree
Social
/grantSkill social_entertainer_master;
/grantSkill social_imagedesigner_master;
/grantSkill social_dancer_master;
/grantSkill social_musician_master;
/grantSkill social_politician_master;
Crafting
/grantSkill crafting_artisan_master;
/grantSkill crafting_armorsmith_master;
/grantSkill crafting_weaponsmith_master;
/grantSkill crafting_chef _master;
/grantSkill crafting_tailor_master;
/grantSkill crafting_merchant_master;
/grantSkill crafting_architect_master;
/grantSkill crafting_droidengineer_master;
/grantSkill crafting_shipwright_master;
Science
/grantskill science_medic_master;
/grantskill science_combatmedic_master;
/grantskill science_doctor_master;
Outdoors
/grantskill outdoors_scout_master;
/grantskill outdoors_bio_engineer_master;
/grantskill outdoors_creaturehandler_master;
/grantskill outdoors_squadleader_master;
/grantskill outdoors_ranger_master;
Combat
/grantSkill combat_brawler_master;
/grantSkill combat_marksman_master;
/grantSkill combat_rifleman_master;
/grantSkill combat_pistol_master;
/grantSkill combat_carbine_master;
/grantSkill combat_unarmed_master;
/grantSkill combat_1hsword_master;
/grantSkill combat_2hsword_master;
/grantSkill combat_bountyhunter_master;
/grantSkill combat_commando_master;
/grantSkill combat_smuggler_master;
/grantSkill combat_polearm_master;
Jedi
Light Master: /gmJediState 4;
Dark Master: /gmJediState 8;
/grantPadawanTrialsEligibility;
/grantSkill force_rank_light_master;
/grantSkill force_rank_dark_master;
/grantSkill force_sensitive_heightened_senses_master;
/grantSkill force_sensitive_enhanced_reflexes_master;
/grantSkill force_discipline_light_saber_master;
/grantSkill force_discipline_powers_master;
/grantSkill force_discipline_defender_master;
/grantSkill force_discipline_healing_master;
/grantSkill force_discipline_enhancements_master;
/grantSkill force_sensitive_combat_prowess_master;
/grantSkill force_sensitive_crafting_mastery_master;
Robes for Jedi
/object createitem object/tangible/wearables/robe/aakuan_robe.iff
/object createitem object/tangible/wearables/robe/robe_inquisitor.iff
/object createitem object/tangible/wearables/robe/robe_jedi_dark_s01.iff
/object createitem object/tangible/wearables/robe/robe_jedi_dark_s02.iff
/object createitem object/tangible/wearables/robe/robe_jedi_dark_s03.iff
/object createitem object/tangible/wearables/robe/robe_jedi_dark_s04.iff
/object createitem object/tangible/wearables/robe/robe_jedi_dark_s05.iff
/object createitem object/tangible/wearables/robe/robe_jedi_light_s01.iff
/object createitem object/tangible/wearables/robe/robe_jedi_light_s02.iff
/object createitem object/tangible/wearables/robe/robe_jedi_light_s03.iff
/object createitem object/tangible/wearables/robe/robe_jedi_light_s04.iff
/object createitem object/tangible/wearables/robe/robe_jedi_light_s05.iff
/object createitem object/tangible/wearables/robe/robe_jedi_padawan.iff
/object createitem object/tangible/wearables/robe/robe_jedi_test.iff
Languages
/grantskill social_language_zabrak_speak;
/grantskill social_language_zabrak_comprehend;
/grantskill social_language_zabrak;
/grantskill social_language_wookiee_speak;
/grantskill social_language_wookiee_comprehend;
/grantskill social_language_wookiee;
/grantskill social_language_twilek_speak;
/grantskill social_language_twilek_comprehend;
/grantskill social_language_twilek;
/grantskill social_language_trandoshan_speak;
/grantskill social_language_trandoshan_comprehend;
/grantskill social_language_trandoshan;
/grantskill social_language_sullustan_speak;
/grantskill social_language_sullustan_comprehend;
/grantskill social_language_sullustan;
/grantskill social_language_rodian_speak;
/grantskill social_language_rodian_comprehend;
/grantskill social_language_rodian;
/grantskill social_language_moncalamari_speak;
/grantskill social_language_moncalamari_comprehend;
/grantskill social_language_moncalamari;
/grantskill social_language_lekku_speak;
/grantskill social_language_lekku_comprehend;
/grantskill social_language_lekku;
/grantskill social_language_ithorian_speak;
/grantskill social_language_ithorian_comprehend;
/grantskill social_language_ithorian;
/grantskill social_language_bothan_speak;
/grantskill social_language_bothan_comprehend;
/grantskill social_language_bothan;
If you decide that you don't want a skill any more
you use the command /surrenderskill
IE: /surrenderskill outdoors_bio_engineer_tissue_02;
Now the only thing missing here are the pilot skills because as of
the time when this was created space is not functioning yet.
SWGEMU change resource stack size to more than 100K
shut down. Because you will have to recompile the sourcecode
at the end of this tutorial.
So one of the annoying things with the swgemu sever is the stack size being
limited to only 100,000 of any resource in one stack.
Now this can be changed
This is located in the directory
Core3/MMOCoreORB/src/server/zone/objects/resource
And you want to open up the file ResourceContainer.idl
Now the first instance of this is pretty close to the top of
file around line 20. This is subject to change as the code
changes but you should start looking around there.
Look for this line:
public static final int MAXSIZE = 100000;
Now I change mine to a 1 million stack size so it
looks something like this.
public static final int MAXSIZE = 100000;
Now after you do this you will have to recompile your source code again
in Core3/MMOCoreORB
Now for me I do a make -j4 because I only have 4 cores
on this server if you have more cores then you will have to change
this.
Friday, July 12, 2019
Creating custom resources on swgemu
So once you get your server up and running you may want to create
your own custom resources and this is how you do it!
In case anyone else has this issue when you are running your
own server and trying to generate your own resources on the
server and it isn't letting you use the stats that you want it
is probably because the stat name is wrong. It seems
to be very picky about resource stat name format.
/gmcreatespecificresource radioactive res_potential_energy,1000
will spawn a radioactive of random type with 1000 PE (normal attribute
caps are ignored).
/gmcreateclassresource hide_leathery_lok res_quality,200 res_shock_resistance,800
will spawn a lokian leathery hide with 200 OQ and 800 SR
Now a really good list of all the resource names can be found at
Resource Tree
To find the correct name for all the stats I had to go digging
though the source code I found this in
Core3/MMOCoreORB/src/server/zone/objects/resource/ResourceSpawnImplementation.cpp
Here is a list of all the stats names off of resources and
the correct format to use.
res_cold_resist
res_conductivity
res_decay_resist
res_heat_resist
res_flavor
res_malleability
res_potential_energy
res_quality
res_shock_resistance
res_toughness
I hope this helps everyone else out that is running their own SWGEMU server currently and saves
you some time from having to dig though the source code.
/resource list <planet> Lists resources on specified planet
/resource info <resource name> Lists Info about a specific resource
/resource find <class> <attribute> <gt|lt> <value> [<and|or>
/resource create <name> [quantity] Spawns resource in inventory
/gmCreateSpecificResource <specifiedResource> [amount] Creates a resource spawn of a
More than 250 Skill points on a swgemu private server
make sure the swgemu server is shut down properly before doing this.
This file that you will be looking for is located in
Core3/MMOCoreORB/src/server/zone/managers/skill
Look for SkillManager.cpp and open it.
look for 250 change it to 11250, then look for 250 again, change it again to 11250
The first instance of this for me was around line 333 but this is subject
to change as the code changes.
int totalSkillPointsWasted = 250;
And then the next one was down around line 490
int totalSkillPointsWasted = 250;
This does require a rebuild of the source code so go do
a make -j8 or how many cores you have in
Core3/MMOCoreORB
IE: since i have 4 cores I do a make -j4
Once everything has compiled OK then restart your server and
the changes will take effect.
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